Designing a design thinking methodology online course

We’ve designed an online training program aimed at familiarizing participants with design thinking principles and essential tools. Our objective is to ensure accessibility to individuals of all backgrounds, facilitating their comprehension and application of this innovative problem-solving approach. This online format allows us to reach a broader audience and ensures that the training can be easily replicated without excessive effort.

Design thinking methodology syllabus

Team

3 UX designer, 1 project manager

Industry

Education

Language

English

Year

2022

My role

My role was facilitator: I created support material for the sessions as the design challenge and the exercises, and creative content to engage the attendees, I facilitated part of the training and mentored their projects.

Tools and channels for Design thinking methodology course
Structure of the course

Approach

We designed seven sessions to meet our learning objectives. In the first session, we explain the design thinking process, providing a comprehensive overview of its stages and principles. The second session focuses on recognizing the key questions to ask during a design project, ensuring that participants can identify the right areas of inquiry.

In the third session, we delve into formulating unbiased questions, teaching participants how to craft questions that elicit genuine and useful insights. The fourth session is dedicated to recognizing design challenges from user insights, helping participants identify and understand the core issues faced by their users.

During the fifth session, we introduce and apply various ideation techniques to the identified design challenges, encouraging creative and innovative thinking. The sixth session involves selecting and combining ideas into coherent, end-to-end concepts, ensuring that participants can develop comprehensive solutions.

Finally, in the seventh session, we prepare and run a basic concept test, guiding participants through the process of evaluating their concepts in a real-world scenario. This final session ensures that the solutions developed are practical, effective, and user-centered.

The best way to meet the learning objectives is to focus more on hands-on learning and keep the theoretical part of the training to a minimum. To do so All sessions have a similar setup, except for the first one. In the first session, we start with getting everyone onboard and explaining what we aim to learn and what’s expected from everyone:

STopicsAssignments
1Introduction about the training
πŸ’Ž design challenge
πŸ’Ž empathising with the user
1. choose design challenge
2. context map
3. interview guide
2review assignments
πŸ’Ž listen to the users
πŸ’Ž overview of research techniques
4. identify research questions

3review research questions
πŸ’Ž how to perform qualitative interview
5. perform qualitative interviews
6. make sense out of insights
4review insights collection
πŸ’Ž design challenge definition
7. reframe the design challenge
5review the design challenge
πŸ’Ž overview of the ideation techniques
8. ideation through lotus blossom
6review of the design concept
πŸ’Ž prototyping and testing tecniques
9. prototype and test the weakest hypothesis in the concept
7review test’s results
reflections about the experience, review of personal project, wrap up

Deliverables

We’ve created various resources to support our participants throughout the training. Personally, I’ve overseen the development of these materials and channels, ensuring they meet quality and consistency on a content and formal level:

  • A syllabus containing theories and additional resources to help delve deeper into the theoretical aspects of the training.
  • An interactive presentation crafted on Figma, offering an engaging way to explore the content.
  • A Miro board equipped with essential tools to facilitate collaboration and learning.
  • A dedicated team channel established for communication and file sharing among participants.
  • A playlist of music to complement the learning environment and enhance engagement.
Screenshot from the second session of the course

☞ What I learn

πŸ‘‰πŸΌ Facilitating online training presents different challenges compared to live sessions, primarily because attention spans tend to be shorter. I have learned to introduce more variations within each lesson and to make even the theoretical parts interactive.

πŸ‘‰πŸΌ Given that the course spanned over two months, maintaining engagement and curiosity between lessons was crucial. I learned that it’s important to enhance the experience with interactive moments that don’t require excessive effort or collaboration from attendees. For example, incorporating elements like a musical playlist, a direct communication channel, or resources for in-depth study can be beneficial.

πŸ‘‰πŸΌ Encourage participants to bring their own projects to apply solutions and methodologies to specific cases. This enhances engagement and provides an opportunity for attendees to address any uncertainties regarding the methodology.

What else

I created and conducted training, covering all aspects including content, exercises, materials, and promotion. The topics included data visualization, mobile design, design systems, and Figma training.